<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
	>

<channel>
	<title>C.S. Finch's Blog</title>
	<atom:link href="http://csfinch.wordpress.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://csfinch.wordpress.com</link>
	<description>A Programmers Blog</description>
	<lastBuildDate>Tue, 21 Oct 2008 19:57:53 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
<cloud domain='csfinch.wordpress.com' port='80' path='/?rsscloud=notify' registerProcedure='' protocol='http-post' />
<image>
		<url>http://s2.wp.com/i/buttonw-com.png</url>
		<title>C.S. Finch's Blog</title>
		<link>http://csfinch.wordpress.com</link>
	</image>
	<atom:link rel="search" type="application/opensearchdescription+xml" href="http://csfinch.wordpress.com/osd.xml" title="C.S. Finch&#039;s Blog" />
	<atom:link rel='hub' href='http://csfinch.wordpress.com/?pushpress=hub'/>
		<item>
		<title>ROM 42 levels, 5 different ways to play!</title>
		<link>http://csfinch.wordpress.com/2008/10/21/rom-42-levels-5-different-ways-to-play/</link>
		<comments>http://csfinch.wordpress.com/2008/10/21/rom-42-levels-5-different-ways-to-play/#comments</comments>
		<pubDate>Tue, 21 Oct 2008 19:57:53 +0000</pubDate>
		<dc:creator>csfinch</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[255]]></category>
		<category><![CDATA[42]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[cellphone]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[ROM]]></category>
		<category><![CDATA[silverlight]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[xbox live arcade]]></category>
		<category><![CDATA[xbox360]]></category>
		<category><![CDATA[xna]]></category>

		<guid isPermaLink="false">http://csfinch.wordpress.com/?p=32</guid>
		<description><![CDATA[Hi, I&#8217;ve been working on puzzle game that obeys 6 specific rules, and the main object of the game is to exit the maze. First 5 levels of the game played and solved Silverlight 2 version. This game has 42 levels, and will be ready for java supported cellphones, flash sites, xbox live arcade, and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=csfinch.wordpress.com&amp;blog=3564295&amp;post=32&amp;subd=csfinch&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Hi, I&#8217;ve been working on puzzle game that obeys 6 specific rules, and the main object of the game is to exit the maze.</p>
<p><img src="http://img266.imageshack.us/img266/5381/first5levelsjr5.jpg"></p>
<p>First 5 levels of the game played and solved Silverlight 2 version.</p>
<span style="text-align:center; display: block;"><a href="http://csfinch.wordpress.com/2008/10/21/rom-42-levels-5-different-ways-to-play/"><img src="http://img.youtube.com/vi/PDNRh-0RHGQ/2.jpg" alt="" /></a></span>
<p>This game has 42 levels, and will be ready for java supported cellphones, flash sites, xbox live arcade, and windows free market, and the zune player in 1 month.  The current version is in beta and in Silverlight 2.0</p>
<p>The flash download (for all Os&#8217;s), xbox live arcade will have 255 levels for $4.99</p>
<p>The cell phone, and zune edition will support the first 100 levels for $1.99</p>
<p>and the free versions will be in Flash\Silverlight 2 online only first 42 levels (no download required)</p>
<p>Look for the free version of ROM November 7 08, and the $1.99 games to come out a week later, and the 255 levels come out November 21 08 a week before Thanksgiving!</p>
<p> We will also have a free map editor, and community forum for gamers who like ROM to share there levels with their friends, and have easy access loading/saving importing/exporting levels from any known device.</p>
<p>Enjoy <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/csfinch.wordpress.com/32/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/csfinch.wordpress.com/32/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/csfinch.wordpress.com/32/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/csfinch.wordpress.com/32/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/csfinch.wordpress.com/32/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/csfinch.wordpress.com/32/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/csfinch.wordpress.com/32/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/csfinch.wordpress.com/32/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/csfinch.wordpress.com/32/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/csfinch.wordpress.com/32/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/csfinch.wordpress.com/32/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/csfinch.wordpress.com/32/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/csfinch.wordpress.com/32/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/csfinch.wordpress.com/32/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=csfinch.wordpress.com&amp;blog=3564295&amp;post=32&amp;subd=csfinch&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://csfinch.wordpress.com/2008/10/21/rom-42-levels-5-different-ways-to-play/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/d8e3f79a5b6a991eb77f5107003a6f99?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">csfinch</media:title>
		</media:content>

		<media:content url="http://img266.imageshack.us/img266/5381/first5levelsjr5.jpg" medium="image" />
	</item>
		<item>
		<title>Implementing SPriG using Tim&#8217;s SDL_Image Part I</title>
		<link>http://csfinch.wordpress.com/2008/07/06/17/</link>
		<comments>http://csfinch.wordpress.com/2008/07/06/17/#comments</comments>
		<pubDate>Sun, 06 Jul 2008 20:57:13 +0000</pubDate>
		<dc:creator>csfinch</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[implementing]]></category>
		<category><![CDATA[part i]]></category>
		<category><![CDATA[primitives]]></category>
		<category><![CDATA[SDL]]></category>
		<category><![CDATA[SDL SPriG]]></category>
		<category><![CDATA[SDL_Image]]></category>
		<category><![CDATA[SPriG]]></category>

		<guid isPermaLink="false">http://csfinch.wordpress.com/?p=17</guid>
		<description><![CDATA[This tutorial is simply going to show you how to implement the SPriG library using Tim’s SDL_Image tutorial that can be downloaded from www.sdltutorials.com in a two part series. This tutorial doesn’t resort as a step-by-step technical report on the ins and outs of SPriG, but a quick installation, and useful manual on how to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=csfinch.wordpress.com&amp;blog=3564295&amp;post=17&amp;subd=csfinch&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This tutorial is simply going to show you how to implement the SPriG library  using Tim’s SDL_Image tutorial that can be downloaded from <a href="http://www.sdltutorials.com/">www.sdltutorials.com</a> in a two part  series. This tutorial doesn’t resort as a step-by-step technical report on the  ins and outs of SPriG, but a quick installation, and useful manual on how to  implement SPriG using Tim’s SDL_Image tutorial in 2 parts using small examples,  so you can study and use SPriG on your own free time.</p>
<p>I’m going to be using Code Blocks and MinGW compiler, since the SPriG  tutorial is already in that format, and to make a Visual Studio compiler edition  you would have to download the source file, and compile it using the Visual  Studio compiler, or simply in Visual Studio switch your compiler to MinGW.</p>
<p><strong>Installing SPriG</strong></p>
<p>Like installing many of SDL third party libraries simply copy and paste the  header files from the libSPriG folder in the include\SDL folder where all SDL  header files resides on your hard drive. Afterwards, copy and paste the  libSPriG.a file to the .lib MinGW, so CodeBlocks know where to look on your hard  drive when using SPriG. Last, copy and paste the SPriG.dll into the  WINDOWS\System32 folder, and you’ve successfully installed the SPriG library. In  the folder there’s going to be a SPriG function list .txt file, for ease of  programming I would stick that on my desktop, and resort to it when needed.</p>
<p><strong>Implementing SPriG in CodeBlocks using SDL_Image Tutorial</strong></p>
<p>Now that we have successfully told the compiler where the SPriG library is we  can now tell the project where SPriG is, so we can use it. Open up Tim’s  SDL_Image project, and go to Project &gt; Build Options. Find the tab labeled  “Linker Settings”, and click the add button. Simply add “libSPriG” and then  click ok.</p>
<p>I’ll be adding or what is called implementing the SPriG library into Tim’s  project using his CSurface.h file, so go there, and add the following.</p>
<pre class="brush: cpp;">
#include &amp;lt;SDL\SPriG.h&amp;gt;
#include &amp;lt;SDL\SPriG_Inline.h&amp;gt;
</pre>
<p>These are the header files that loads all functions that SPriG has predefined  for us to use. Without these header files if we tried to call a specific SPriG  function we would get errors.</p>
<p><strong>Example 1: Working with Primitives!</strong></p>
<p>Let’s create a small example. In the CSurface.h file let’s add some static  boolean functions much like his OnDraw functions that he calls in later source  files.</p>
<p>Add the following after the static call of OnDraw in the CSurface.h file.</p>
<pre class="brush: cpp;">
//Drawing primitives, transforming surfaces, and drawing polygons using  SPriG library
//Basic Primitives (You can draw more if needed)&lt;/strong&gt;
static bool HorizontalLine(SDL_Surface *surface, Sint16 x1, Sint16 y,  Sint16 x2, Uint32 Color);
static bool VerticalLine(SDL_Surface *surface, Sint16 x, Sint16 y1, Sint16  y2, Uint32 Color);
static bool Rect(SDL_Surface *surface, Sint16 x1, Sint16 y1, Sint16 x2,  Sint16 y2, Uint32 color);
static bool Circle(SDL_Surface *surface, Sint16 x, Sint16 y, float r,  Uint32 color);
static bool CircleFilled(SDL_Surface *surface, Sint16 x, Sint16 y, float  r, Uint32 color);
</pre>
<p>These are going to be the simple boolean calls we call in the CSurface source  file that will draw the basic primitives we’ve selected that SPriG can draw on  the fly.</p>
<p>Next open up the CSurface.cpp file, and the following lines of code.</p>
<pre class="brush: cpp;">
/*===============================================================================
*Seperation from Tim's SDL_Image tutorial CPP file to Carl' SPriG source  file&lt;/strong&gt;
=================================================================================*/
bool CSurface::HorizontalLine(SDL_Surface *surface, Sint16 x1, Sint16 y,  Sint16 x2, Uint32 Color)
{

if(surface == NULL) return false;

SPG_LineH(surface, x1, y, x2, Color);

return true;

}

bool CSurface::Rect(SDL_Surface *surface, Sint16 x1, Sint16 y1, Sint16 x2,  Sint16 y2, Uint32 color)
{

if(surface == NULL) return false;

SPG_Rect(surface, x1, y1, x2, y2, color);

return true;

}

bool CSurface::Circle(SDL_Surface *surface, Sint16 x, Sint16 y, float r,  Uint32 color)
{

if(surface == NULL) return false;

SPG_Circle(surface, x, y, r, color);

return true;

}
</pre>
<p>The following adds the source of the Rect, Circle, and HorizontalLine  function that we hadded in the header file. As I mentioned before I’m not going  to write a full tutorial on SPriG, and teach you step-by-step, but simply by  short examples teach you how to explore SPriG on your own by showing you how to  implement this in Tim’s tutorials.</p>
<p>OK, so now let’s make a quick Test run. If you compile and run this you’ll  simply get Tim’s old SDL_Image .exe file, for we changed the code, but haven’t  modified the screen a bit. This is all building up on modifying the screen, and  drawing our primitives on a fly, so when we need to do so we won’t have to work  as much.</p>
<p><strong>Drawing the Primitives</strong></p>
<p>Now all we must do now is in the Capp_OnRender is call our functions  we defined in the CSurface class, so we can have some nice primitives on the  screen. I have made a significant comment after the surface displays on Tim’s  project, and where he flips the screen for the double buffer, for organization  purposes. So in between Tim drawing the surfaces onto the screen, and flipping  the screen add the following code.</p>
<pre class="brush: cpp;">
//================================================
//draw 2 circles one filled one non filled 50 pixels away from each  other
CSurface::Circle(Surf_Display, 250, 250, 5, 250);
CSurface::CircleFilled(Surf_Display, 300, 250, 5, 250);

//draw a rectangle
CSurface::Rect(Surf_Display, 100, 100, 300, 300, 250);

//draw a trigon &quot;triangle&quot;
CSurface::Trigon(Surf_Display, 100, 100, 100, 200, 200, 200, 250);

//===================================================
</pre>
<p>That’s going to be it for Part I of deploying SPriG using Tim&#8217;s SDL_Image  tutorial. In part 2 I will transform surfaces by rotating and scaling surfaces  while they’re being rendered, so they have the look of rotating in real-time.  Until then…</p>
<br /><img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/csfinch.wordpress.com/17/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/csfinch.wordpress.com/17/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/csfinch.wordpress.com/17/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/csfinch.wordpress.com/17/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/csfinch.wordpress.com/17/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/csfinch.wordpress.com/17/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/csfinch.wordpress.com/17/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/csfinch.wordpress.com/17/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/csfinch.wordpress.com/17/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/csfinch.wordpress.com/17/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/csfinch.wordpress.com/17/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/csfinch.wordpress.com/17/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/csfinch.wordpress.com/17/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/csfinch.wordpress.com/17/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/csfinch.wordpress.com/17/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/csfinch.wordpress.com/17/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=csfinch.wordpress.com&amp;blog=3564295&amp;post=17&amp;subd=csfinch&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://csfinch.wordpress.com/2008/07/06/17/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/d8e3f79a5b6a991eb77f5107003a6f99?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">csfinch</media:title>
		</media:content>
	</item>
		<item>
		<title>Setting up Allegro-4.2.2 in Visual C++ 08</title>
		<link>http://csfinch.wordpress.com/2008/04/25/setting-up-allegro-422-in-visual-c-08/</link>
		<comments>http://csfinch.wordpress.com/2008/04/25/setting-up-allegro-422-in-visual-c-08/#comments</comments>
		<pubDate>Fri, 25 Apr 2008 03:48:33 +0000</pubDate>
		<dc:creator>csfinch</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[allegro]]></category>
		<category><![CDATA[allegro-4.2.2 visual C++]]></category>
		<category><![CDATA[coding. game development]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://csfinch.wordpress.com/?p=8</guid>
		<description><![CDATA[A small example with source code that show how to setup and use Allegro-4.2.2 game library using Visual C++ 08.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=csfinch.wordpress.com&amp;blog=3564295&amp;post=8&amp;subd=csfinch&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>     I have found a couple of people on <a href="http://www.gamedev.net">www.gamedev.net</a> having trouble installing Allegro in/using Visual C++ 2008 &#8220;Orcas&#8221; and since for some reason I have found an easy way of installing it I&#8217;ve decided to showcase a small article on how I installed the Allegro-4.2.2 library and having it accessible in Visual C++ 2008.</p>
<p>First the link to the Allegro-4.2.2 library can be found here<a href="http://www.megaupload.com/?d=1JQ8OTWU"> Allegro-4.2.2 </a>.  Now let&#8217;s get through some easy quick instructions.</p>
<p> </p>
<h3><strong>Installing Allegro-4.2.2 correctly on your system</strong></h3>
<ol>
<li>Unrar the folder Place this in a safe folder that you know won&#8217;t get deleted, or shifted around</li>
<li>Start up Visual C++ 2008</li>
<li>Direct yourself to Tools &gt; Options</li>
<li>Under Options &gt; Projects and Solutions &gt; VC++ Directories</li>
<li>Direct yourself to &#8220;Show Directories for:&#8221; in the combo box look for inlcude</li>
<li>Create new line click on the browse button and direct yourself to the allegro-4.2.2 \include directory</li>
<li>direct yourself to &#8220;Show Directories for:&#8221; and look for lib</li>
<li>Create new line click on the browse button and direct yourself to the allegro-4.2.2 \lib folder</li>
</ol>
<h3><strong>Linking up Allegro-4.2.2 in Visual C++ 2008 &amp; First Project</strong></h3>
<ol>
<li>Create New Visual C++ 08 Empty Project</li>
<li>In solution Explorer right click on source folder Add New Item</li>
<li>Add new .CPP file name it main</li>
<li>Go to Project Properties &gt; Configuration Properties &gt; Linker &gt; Input</li>
<li>In Additional Dependecies add &#8220;alleg.lib&#8221;</li>
<li>Copy and paste given source</li>
</ol>
<p> </p>
<pre class="brush: cpp;">
#include &lt;allegro.h&gt;

int main(void)
{
	allegro_init();
	set_gfx_mode(GFX_SAFE, 640, 480, 0, 0);
	install_keyboard();

	//input for players positions
	while(!key[KEY_ESC])
		textout_ex(screen, font, &quot;Allegro-4.2.2 working in Visual C++ 2008&quot;, 1, 12, 11, -1);

	//end program
	allegro_exit();
	return 0;
}
END_OF_MAIN()
</pre>
<p> </p>
<p>Now Build and Run and you should have a window much like the image below.</p>
<p><img src="http://img102.imageshack.us/img102/7480/allegrotestvisualc08fi4.jpg" alt="" /></p>
<p>Hope this helped!</p>
<h3><strong>Just a small mention to Allegro</strong></h3>
<p>Allegro is a game library supporting C/C++ distributed freely and their main site is<a href="http://alleg.sourceforge.net/"> Allegro Site </a> where the library, documentation, source files, and much much more can be viewed, downloaded freely!  Thank you for making and keeping Allegro a free game programming library!</p>
<br /><img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/csfinch.wordpress.com/8/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/csfinch.wordpress.com/8/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/csfinch.wordpress.com/8/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/csfinch.wordpress.com/8/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/csfinch.wordpress.com/8/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/csfinch.wordpress.com/8/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/csfinch.wordpress.com/8/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/csfinch.wordpress.com/8/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/csfinch.wordpress.com/8/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/csfinch.wordpress.com/8/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/csfinch.wordpress.com/8/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/csfinch.wordpress.com/8/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/csfinch.wordpress.com/8/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/csfinch.wordpress.com/8/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/csfinch.wordpress.com/8/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/csfinch.wordpress.com/8/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=csfinch.wordpress.com&amp;blog=3564295&amp;post=8&amp;subd=csfinch&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://csfinch.wordpress.com/2008/04/25/setting-up-allegro-422-in-visual-c-08/feed/</wfw:commentRss>
		<slash:comments>29</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/d8e3f79a5b6a991eb77f5107003a6f99?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">csfinch</media:title>
		</media:content>

		<media:content url="http://img102.imageshack.us/img102/7480/allegrotestvisualc08fi4.jpg" medium="image" />
	</item>
	</channel>
</rss>
